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	<title>Comments on: Photorealistic mesh created with PhotoSynthToolkit</title>
	<atom:link href="http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>By: CameraExport: PhotoSynth to Camera Projection in 3DS Max &#124; Tactical Space Lab</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-176448</link>
		<dc:creator>CameraExport: PhotoSynth to Camera Projection in 3DS Max &#124; Tactical Space Lab</dc:creator>
		<pubDate>Thu, 18 Dec 2014 23:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-176448</guid>
		<description>[...] Henri Astre has also added the functionality into the latest version of the PhotoSynth toolkit. [...]</description>
		<content:encoded><![CDATA[<p>[...] Henri Astre has also added the functionality into the latest version of the PhotoSynth toolkit. [...]</p>
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		<title>By: rg</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2353</link>
		<dc:creator>rg</dc:creator>
		<pubDate>Sat, 05 Feb 2011 11:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2353</guid>
		<description>Integrate J. Harle code was a great idea. Unfortunately 3DS is a commercial (and expensive) program. Is there a way to do the same using Blender?</description>
		<content:encoded><![CDATA[<p>Integrate J. Harle code was a great idea. Unfortunately 3DS is a commercial (and expensive) program. Is there a way to do the same using Blender?</p>
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		<title>By: Josh Harle</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2349</link>
		<dc:creator>Josh Harle</dc:creator>
		<pubDate>Sat, 05 Feb 2011 07:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2349</guid>
		<description>@Pablo;
You can get around problems of projecting objects onto your subject by masking the trees, cars, etc. out of your projection images;
if PMVS2 can reconstruct the vertex, then you have at least 3 images of that vertex to use for projection mapping.
I have a video in the post linked to above that goes over some options for controlling the mixing of projected images.
Hope that helps.</description>
		<content:encoded><![CDATA[<p>@Pablo;<br />
You can get around problems of projecting objects onto your subject by masking the trees, cars, etc. out of your projection images;</p>
<p>if PMVS2 can reconstruct the vertex, then you have at least 3 images of that vertex to use for projection mapping.  </p>
<p>I have a video in the post linked to above that goes over some options for controlling the mixing of projected images.  </p>
<p>Hope that helps.</p>
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	<item>
		<title>By: CameraExport: PhotoSynth to Camera Projection in 3DS Max &#124; neonascent</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2348</link>
		<dc:creator>CameraExport: PhotoSynth to Camera Projection in 3DS Max &#124; neonascent</dc:creator>
		<pubDate>Sat, 05 Feb 2011 07:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2348</guid>
		<description>[...] Henri Astre has also added the functionality into the latest version of the PhotoSynth toolkit. [...]</description>
		<content:encoded><![CDATA[<p>[...] Henri Astre has also added the functionality into the latest version of the PhotoSynth toolkit. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: spamsac</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2334</link>
		<dc:creator>spamsac</dc:creator>
		<pubDate>Fri, 04 Feb 2011 14:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2334</guid>
		<description>Wow, that&#039;s pretty impressive! It&#039;s amazing the difference the textures make.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s pretty impressive! It&#8217;s amazing the difference the textures make.</p>
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		<title>By: Pablo</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2332</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Fri, 04 Feb 2011 13:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2332</guid>
		<description>Superior quality!.
I was stuck with this because in meshlab I cant generate high res meshes because it closes suddendly :(. So,  by transferring vertex color did not generate nicely mapped models. This way, we can generate medium-low res geometry with HD textures, perfect for realtime visualization. What I believe will happen and dislike is that unlike with the color from vertex, when projecting, objets in front of our objet such as trees, cars or so will also projected... lets see what happens.</description>
		<content:encoded><![CDATA[<p>Superior quality!.<br />
I was stuck with this because in meshlab I cant generate high res meshes because it closes suddendly <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> . So,  by transferring vertex color did not generate nicely mapped models. This way, we can generate medium-low res geometry with HD textures, perfect for realtime visualization. What I believe will happen and dislike is that unlike with the color from vertex, when projecting, objets in front of our objet such as trees, cars or so will also projected&#8230; lets see what happens.</p>
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		<title>By: Paul</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/comment-page-1/#comment-2331</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 04 Feb 2011 12:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373#comment-2331</guid>
		<description>The video is very impressive. I found an alternative way to create dense mesh: I simply load my PhotoSynth photos to www.my3dscanner.com to get free dense color point cloud. Than I use .ply in MeshLab. Sometimes it works very well, sometimes it doesn&#039;t</description>
		<content:encoded><![CDATA[<p>The video is very impressive. I found an alternative way to create dense mesh: I simply load my PhotoSynth photos to <a href="http://www.my3dscanner.com" rel="nofollow">http://www.my3dscanner.com</a> to get free dense color point cloud. Than I use .ply in MeshLab. Sometimes it works very well, sometimes it doesn&#8217;t</p>
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