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	<title>Comments on: News about OpenSynther</title>
	<atom:link href="http://www.visual-experiments.com/2011/05/09/news-about-opensynther/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-6364</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Fri, 05 Aug 2011 09:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-6364</guid>
		<description>@Jason: I need more information to be able to help you. You can contact me by email. Are you compiling in x64 or Win32? Because the version of libmv packaged with OpenSynther is a x64 only SDK (so you&#039;ll need to compile libmv by yourself if you need a Win32 version). FYI I think that the gflags.lib is a google lib used by libmv.</description>
		<content:encoded><![CDATA[<p>@Jason: I need more information to be able to help you. You can contact me by email. Are you compiling in x64 or Win32? Because the version of libmv packaged with OpenSynther is a x64 only SDK (so you&#8217;ll need to compile libmv by yourself if you need a Win32 version). FYI I think that the gflags.lib is a google lib used by libmv.</p>
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		<title>By: Jason</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-6352</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 04 Aug 2011 20:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-6352</guid>
		<description>I keep trying to build opensynther in vs2010 and I keep getting lnk1120 and lnk2001 with gflags.lib and glob.lib. Any help would be appreciated. Thanks</description>
		<content:encoded><![CDATA[<p>I keep trying to build opensynther in vs2010 and I keep getting lnk1120 and lnk2001 with gflags.lib and glob.lib. Any help would be appreciated. Thanks</p>
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		<title>By: Michael D</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-5560</link>
		<dc:creator>Michael D</dc:creator>
		<pubDate>Fri, 13 May 2011 14:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-5560</guid>
		<description>This stuff looks great!  Henri, I am very impressed.</description>
		<content:encoded><![CDATA[<p>This stuff looks great!  Henri, I am very impressed.</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-5559</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Fri, 13 May 2011 13:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-5559</guid>
		<description>@rouli: You&#039;re right: this video was produced offline. But my system can run at 20fps (without my current bad pose estimation), you can take a look at the timings on &lt;a href=&quot;http://www.visual-experiments.com/2010/12/13/augmented-reality-outdoor-tracking-becoming-reality/&quot; rel=&quot;nofollow&quot;&gt;my previous post&lt;/a&gt; about this proof-of-concept. You don&#039;t need to use this solution for every frame anyway: almost all AR solution are split in two parts: detection and tracking. So you can use my solution for detection and GPU-KLT for tracking and you&#039;ll get an outdoor solution working in real-time.</description>
		<content:encoded><![CDATA[<p>@rouli: You&#8217;re right: this video was produced offline. But my system can run at 20fps (without my current bad pose estimation), you can take a look at the timings on <a href="http://www.visual-experiments.com/2010/12/13/augmented-reality-outdoor-tracking-becoming-reality/" rel="nofollow">my previous post</a> about this proof-of-concept. You don&#8217;t need to use this solution for every frame anyway: almost all AR solution are split in two parts: detection and tracking. So you can use my solution for detection and GPU-KLT for tracking and you&#8217;ll get an outdoor solution working in real-time.</p>
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		<title>By: rouli</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-5558</link>
		<dc:creator>rouli</dc:creator>
		<pubDate>Fri, 13 May 2011 12:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-5558</guid>
		<description>Help me to understand - what you do here is augmenting a video using a photosynth model but not in real time, right? that is, you have pre-recorded video and it takes you a few good minutes to match it with the model?</description>
		<content:encoded><![CDATA[<p>Help me to understand &#8211; what you do here is augmenting a video using a photosynth model but not in real time, right? that is, you have pre-recorded video and it takes you a few good minutes to match it with the model?</p>
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		<title>By: Outdoor augmented reality demo created with PhotoSynthToolkit and OpenSynther?????? &#8211; ???????</title>
		<link>http://www.visual-experiments.com/2011/05/09/news-about-opensynther/comment-page-1/#comment-5544</link>
		<dc:creator>Outdoor augmented reality demo created with PhotoSynthToolkit and OpenSynther?????? &#8211; ???????</dc:creator>
		<pubDate>Thu, 12 May 2011 05:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1649#comment-5544</guid>
		<description>[...] ???????????????  Outdoor augmented reality demo using OpenSynther I’ve improved my first attempt of outdoor augmented reality: I’m now relying on PhotoSynth capability of creating a point cloud of the scene instead of Bundler. Then I’m doing some processing with OpenSynther and here is what what you get: ????News about OpenSynther » Visual-Experiments.com [...]</description>
		<content:encoded><![CDATA[<p>[...] ???????????????  Outdoor augmented reality demo using OpenSynther I’ve improved my first attempt of outdoor augmented reality: I’m now relying on PhotoSynth capability of creating a point cloud of the scene instead of Bundler. Then I’m doing some processing with OpenSynther and here is what what you get: ????News about OpenSynther » Visual-Experiments.com [...]</p>
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