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	<title>Comments on: How to bypass WebGL Sop restriction</title>
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	<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>By: PhotoSynth viewer with HTML5 FileSaver &#187; Visual-Experiments.com</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-9831</link>
		<dc:creator>PhotoSynth viewer with HTML5 FileSaver &#187; Visual-Experiments.com</dc:creator>
		<pubDate>Sun, 15 Jan 2012 21:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-9831</guid>
		<description>[...] (except point cloud downloading). The previous version wasn&#8217;t available as it was using my previous trick to bypass sop restriction (too slow to be widely [...]</description>
		<content:encoded><![CDATA[<p>[...] (except point cloud downloading). The previous version wasn&#8217;t available as it was using my previous trick to bypass sop restriction (too slow to be widely [...]</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-8787</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Mon, 05 Dec 2011 22:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-8787</guid>
		<description>@John: Thanks for the explanation! (sent by mail) I&#039;ve implemented your suggestion and &lt;a href=&quot;http://www.visual-experiments.com/2011/12/05/how-to-bypass-webgl-sop-restriction-v2/&quot; rel=&quot;nofollow&quot;&gt;it works like a charm&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>@John: Thanks for the explanation! (sent by mail) I&#8217;ve implemented your suggestion and <a href="http://www.visual-experiments.com/2011/12/05/how-to-bypass-webgl-sop-restriction-v2/" rel="nofollow">it works like a charm</a>!</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-8725</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Fri, 02 Dec 2011 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-8725</guid>
		<description>@John: yes, but the obvious next question is: how do you convert the jpeg to data url? Because feeding (using drawImage) a canvas with it and calling toDataURL won&#039;t work because of the same origin policy restriction... Do you have an other way to get a data url in mind?</description>
		<content:encoded><![CDATA[<p>@John: yes, but the obvious next question is: how do you convert the jpeg to data url? Because feeding (using drawImage) a canvas with it and calling toDataURL won&#8217;t work because of the same origin policy restriction&#8230; Do you have an other way to get a data url in mind?</p>
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		<title>By: John Bauman</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-8711</link>
		<dc:creator>John Bauman</dc:creator>
		<pubDate>Fri, 02 Dec 2011 00:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-8711</guid>
		<description>Would converting the jpeg to a data url and creating an image from that work? I suspect it would be faster than jpgjs.</description>
		<content:encoded><![CDATA[<p>Would converting the jpeg to a data url and creating an image from that work? I suspect it would be faster than jpgjs.</p>
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		<title>By: PhotoSynth WebGL panorama viewer &#187; Visual-Experiments.com</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-8087</link>
		<dc:creator>PhotoSynth WebGL panorama viewer &#187; Visual-Experiments.com</dc:creator>
		<pubDate>Tue, 01 Nov 2011 21:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-8087</guid>
		<description>[...] To be able to handle panorama as well, my Google Chrome extension needs to use megatexture and it would be really more efficient if Microsoft could add the missing cors header to allow WebGL cross-origin (even only for photosynth.net). And as they&#8217;ve just moved their data to Windows Azure, I guess that it may be easier to add this header  . Otherwise I&#8217;ll have to use my special trick to bypass webgl same-origin-policy restriction. [...]</description>
		<content:encoded><![CDATA[<p>[...] To be able to handle panorama as well, my Google Chrome extension needs to use megatexture and it would be really more efficient if Microsoft could add the missing cors header to allow WebGL cross-origin (even only for photosynth.net). And as they&#8217;ve just moved their data to Windows Azure, I guess that it may be easier to add this header  . Otherwise I&#8217;ll have to use my special trick to bypass webgl same-origin-policy restriction. [...]</p>
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		<title>By: Three.js PhotoSynth Viewer with pictures and new UI &#187; Visual-Experiments.com</title>
		<link>http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/comment-page-1/#comment-7499</link>
		<dc:creator>Three.js PhotoSynth Viewer with pictures and new UI &#187; Visual-Experiments.com</dc:creator>
		<pubDate>Mon, 03 Oct 2011 17:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1969#comment-7499</guid>
		<description>[...] a WebGL context for security reason. I have found a workaround for this issue (AFAIK unknown: see my post about it). I&#8217;ve also managed to &#8220;clone&#8221; the UI of the Silverlight viewer and to find out [...]</description>
		<content:encoded><![CDATA[<p>[...] a WebGL context for security reason. I have found a workaround for this issue (AFAIK unknown: see my post about it). I&#8217;ve also managed to &#8220;clone&#8221; the UI of the Silverlight viewer and to find out [...]</p>
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