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	<title>Comments on: PhotoSynth WebGL panorama viewer</title>
	<atom:link href="http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>By: Eek</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-10957</link>
		<dc:creator>Eek</dc:creator>
		<pubDate>Wed, 29 Feb 2012 12:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-10957</guid>
		<description>Have any ideea where I can find some code example of setting a 3D plane to stay in the same place?
All i want is a white box to stay somewhere on the image :)</description>
		<content:encoded><![CDATA[<p>Have any ideea where I can find some code example of setting a 3D plane to stay in the same place?</p>
<p>All i want is a white box to stay somewhere on the image <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-10944</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Tue, 28 Feb 2012 21:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-10944</guid>
		<description>@eek: You need to place a 3d plane in the scene. I&#039;m sorry but I don&#039;t have a lot of free time to create an example. I&#039;m working on another webgl related project using &lt;a href=&quot;webgl-loader&quot; rel=&quot;nofollow&quot;&gt;http://code.google.com/p/webgl-loader/&lt;/a&gt; to load very big model.</description>
		<content:encoded><![CDATA[<p>@eek: You need to place a 3d plane in the scene. I&#8217;m sorry but I don&#8217;t have a lot of free time to create an example. I&#8217;m working on another webgl related project using <a href="webgl-loader" rel="nofollow">http://code.google.com/p/webgl-loader/</a> to load very big model.</p>
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		<title>By: Eek</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-10932</link>
		<dc:creator>Eek</dc:creator>
		<pubDate>Tue, 28 Feb 2012 19:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-10932</guid>
		<description>Hi Henri :)
Got a question maybe you can help me :) I really like the webGL rendering of three.js, and I was wondering what&#039;s the easiest way to add an hotspot (for example on the door) to this exemple:
http://mrdoob.github.com/three.js/examples/webgl_panorama_equirectangular.html
Waiting forward for you reply :)
Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Hi Henri <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Got a question maybe you can help me <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I really like the webGL rendering of three.js, and I was wondering what&#8217;s the easiest way to add an hotspot (for example on the door) to this exemple: </p>
<p><a href="http://mrdoob.github.com/three.js/examples/webgl_panorama_equirectangular.html" rel="nofollow">http://mrdoob.github.com/three.js/examples/webgl_panorama_equirectangular.html</a></p>
<p>Waiting forward for you reply <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks in advance!</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-9508</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Tue, 03 Jan 2012 22:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-9508</guid>
		<description>@Nate: panorama are indeed stored using the same deep zoom format (one image per cube face). But I don&#039;t think that I&#039;ll be releasing the exporter because I&#039;m concerned about the possibility of exporting gigapixel panorama... My exporter could be used to steal panorama created with an iPhone or ICE which is not fine for me!</description>
		<content:encoded><![CDATA[<p>@Nate: panorama are indeed stored using the same deep zoom format (one image per cube face). But I don&#8217;t think that I&#8217;ll be releasing the exporter because I&#8217;m concerned about the possibility of exporting gigapixel panorama&#8230; My exporter could be used to steal panorama created with an iPhone or ICE which is not fine for me!</p>
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		<title>By: Nate Lawrence</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-9130</link>
		<dc:creator>Nate Lawrence</dc:creator>
		<pubDate>Sat, 24 Dec 2011 01:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-9130</guid>
		<description>Henri, sorry to keep asking about panorama export, but I&#039;m wondering how difficult it would be to save a panorama&#039;s tile pyramid and only make whatever changes are necessary to load it into HDView http://bit.ly/msrhdview as we can our own panoramas from ICE when exporting to a Deep Zoom Tile format. (My assumption is that this is very closely related to what Photosynth is already using.)
I would also be interested in a tool that automatically converts a panorama hosted on Photosynth&#039;s servers to a QuickTime VR panorama.
I have had two separate people ask on the Photosynth forum about how to save their panoramas&#039; cube map to view offline.
The first wanted to then convert it to work with other viewers. http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&amp;dis=7f2b6d4d-76b8-43a3-b00b-1f05ae24e528
The second simply wanted to view their iPhone panoramas offline on their own computer. http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&amp;dis=5524d92a-f665-4416-ae4e-3bba6b32ea10</description>
		<content:encoded><![CDATA[<p>Henri, sorry to keep asking about panorama export, but I&#8217;m wondering how difficult it would be to save a panorama&#8217;s tile pyramid and only make whatever changes are necessary to load it into HDView <a href="http://bit.ly/msrhdview" rel="nofollow">http://bit.ly/msrhdview</a> as we can our own panoramas from ICE when exporting to a Deep Zoom Tile format. (My assumption is that this is very closely related to what Photosynth is already using.)</p>
<p>I would also be interested in a tool that automatically converts a panorama hosted on Photosynth&#8217;s servers to a QuickTime VR panorama. </p>
<p>I have had two separate people ask on the Photosynth forum about how to save their panoramas&#8217; cube map to view offline. </p>
<p>The first wanted to then convert it to work with other viewers. <a href="http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&#038;dis=7f2b6d4d-76b8-43a3-b00b-1f05ae24e528" rel="nofollow">http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&#038;dis=7f2b6d4d-76b8-43a3-b00b-1f05ae24e528</a></p>
<p>The second simply wanted to view their iPhone panoramas offline on their own computer. <a href="http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&#038;dis=5524d92a-f665-4416-ae4e-3bba6b32ea10" rel="nofollow">http://photosynth.net/discussion.aspx?cat=01b6f15f-42eb-49cb-a221-ed56615e1c47&#038;dis=5524d92a-f665-4416-ae4e-3bba6b32ea10</a></p>
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		<title>By: Pablo</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-8929</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Tue, 13 Dec 2011 13:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-8929</guid>
		<description>sorry for that horrible spelling.</description>
		<content:encoded><![CDATA[<p>sorry for that horrible spelling.</p>
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		<title>By: Pablo</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-8928</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Tue, 13 Dec 2011 13:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-8928</guid>
		<description>Hi there. Yess it works perfectly with &quot;small&quot; sized stuff, rocks cars etc... photographed  &quot;around&quot;. My project is not for that particular building, that was just a teste, I&#039;m building a racing games, and for building I&#039;m considering an image based modelling solution.  At this stage I dont yet feel the presure to find a solution for the buildings, but I keep testing to see what the way could be. Once arrived the moment, if I still havent found a solution by myself I&#039;ll contact. You cant anyway use my synth to test your soft. I dont want the model, but if you process it, an screenshot  would be interesting.</description>
		<content:encoded><![CDATA[<p>Hi there. Yess it works perfectly with &#8220;small&#8221; sized stuff, rocks cars etc&#8230; photographed  &#8220;around&#8221;. My project is not for that particular building, that was just a teste, I&#8217;m building a racing games, and for building I&#8217;m considering an image based modelling solution.  At this stage I dont yet feel the presure to find a solution for the buildings, but I keep testing to see what the way could be. Once arrived the moment, if I still havent found a solution by myself I&#8217;ll contact. You cant anyway use my synth to test your soft. I dont want the model, but if you process it, an screenshot  would be interesting.</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-8877</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Sat, 10 Dec 2011 18:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-8877</guid>
		<description>@Pablo: I was going to point you to 123d catch but I guess that you&#039;ve &lt;a href=&quot;http://getsatisfaction.com/123dcatch/topics/photosynth_123dcatch_allstars_team&quot; rel=&quot;nofollow&quot;&gt;already find it&lt;/a&gt; by yourself ;-).  We are obviously not producing model for free at acute3D but if you&#039;ve a project for this reconstruction you can contact us directly via: &lt;a href=&quot;http://www.acute3d.com/contact/&quot; rel=&quot;nofollow&quot;&gt;acute3D contact page&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@Pablo: I was going to point you to 123d catch but I guess that you&#8217;ve <a href="http://getsatisfaction.com/123dcatch/topics/photosynth_123dcatch_allstars_team" rel="nofollow">already find it</a> by yourself <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .  We are obviously not producing model for free at acute3D but if you&#8217;ve a project for this reconstruction you can contact us directly via: <a href="http://www.acute3d.com/contact/" rel="nofollow">acute3D contact page</a>.</p>
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		<title>By: PAblo</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-8585</link>
		<dc:creator>PAblo</dc:creator>
		<pubDate>Sat, 26 Nov 2011 22:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-8585</guid>
		<description>acute 3D is looking trully amazing. The big con is that is more marketed to big projects rather than individuals and this leaves us out of the game. Anyway, if you guys find a moment to play, this scene I made might drop interesting results.
http://photosynth.net/view.aspx?cid=6f1a1a0f-c5e0-403e-b3ec-88d83a8cc791
I already sent to acute via youtube. Just  so you have  the link too.</description>
		<content:encoded><![CDATA[<p>acute 3D is looking trully amazing. The big con is that is more marketed to big projects rather than individuals and this leaves us out of the game. Anyway, if you guys find a moment to play, this scene I made might drop interesting results.</p>
<p><a href="http://photosynth.net/view.aspx?cid=6f1a1a0f-c5e0-403e-b3ec-88d83a8cc791" rel="nofollow">http://photosynth.net/view.aspx?cid=6f1a1a0f-c5e0-403e-b3ec-88d83a8cc791</a></p>
<p>I already sent to acute via youtube. Just  so you have  the link too.</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2011/11/01/photosynth-webgl-panorama-viewer/comment-page-1/#comment-8158</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Sun, 06 Nov 2011 16:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2018#comment-8158</guid>
		<description>@Nate: To be able to display the photosynth pano/synth (with thumbnail) I need:
- to implement a megatexture solution (to handle the progressive download/display)
- Microsoft to add missing cors header (otherwise displaying thumbnails would be very slow: &lt;a href=&quot;http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/&quot; rel=&quot;nofollow&quot;&gt;javascript would have to decode JPEG&lt;/a&gt;).
- Microsoft to give me some insight about undocumented json parameters.
Concerning VisualSFM: it is really better than Bundler! Although the Bundler version packaged with PBA is really fast too. On the technical side, I have some remarks:
- IMO the big missing feature of VisualSFM is a linear unstructured matching (as OpenSynther does) -&gt; matching would be linear not O(n²).
- I found a strange memory policy for the feature extraction process (all image are loaded in memory before GPU processing?)
- for the dense reconstruction, well I just can recommend &lt;a href=&quot;http://www.acute3D.com&quot; rel=&quot;nofollow&quot;&gt;acute3D&lt;/a&gt; technology instead of CMVS/PMVS as I&#039;m working at &lt;a href=&quot;http://www.acute3D.com&quot; rel=&quot;nofollow&quot;&gt;acute3D&lt;/a&gt; ;-)
BTW, do you have seen our demo of &lt;a href=&quot;http://www.acute3d.com/2011/11/04/photosynth-mesh-generation-using-acute3d-smart-3d-capture/&quot; rel=&quot;nofollow&quot;&gt;PhotoSynth -&gt; acute3D&lt;/a&gt;?
</description>
		<content:encoded><![CDATA[<p>@Nate: To be able to display the photosynth pano/synth (with thumbnail) I need:<br />
- to implement a megatexture solution (to handle the progressive download/display)<br />
- Microsoft to add missing cors header (otherwise displaying thumbnails would be very slow: <a href="http://www.visual-experiments.com/2011/10/03/how-to-bypass-webgl-sop-restriction/" rel="nofollow">javascript would have to decode JPEG</a>).<br />
- Microsoft to give me some insight about undocumented json parameters.</p>
<p>Concerning VisualSFM: it is really better than Bundler! Although the Bundler version packaged with PBA is really fast too. On the technical side, I have some remarks:<br />
- IMO the big missing feature of VisualSFM is a linear unstructured matching (as OpenSynther does) -&gt; matching would be linear not O(n²).<br />
- I found a strange memory policy for the feature extraction process (all image are loaded in memory before GPU processing?)<br />
- for the dense reconstruction, well I just can recommend <a href="http://www.acute3D.com" rel="nofollow">acute3D</a> technology instead of CMVS/PMVS as I&#8217;m working at <a href="http://www.acute3D.com" rel="nofollow">acute3D</a> <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>BTW, do you have seen our demo of <a href="http://www.acute3d.com/2011/11/04/photosynth-mesh-generation-using-acute3d-smart-3d-capture/" rel="nofollow">PhotoSynth -&gt; acute3D</a>?</p>
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