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	<title>Comments on: PhotoSynth bundle.out export!</title>
	<atom:link href="http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>By: Marco</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-13694</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Tue, 29 May 2012 09:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-13694</guid>
		<description>I was also hoping to get cameras from the bundle.out file into Maya. I confidently, yet naively, looked into the documentation of the bundle.out contents, and fell into the rabbit hole of quaternians, focal length ratios, and matrices.
Greg, have you made your .mel script available anywhere, or does anyone else have a good way of getting cameras into Maya?</description>
		<content:encoded><![CDATA[<p>I was also hoping to get cameras from the bundle.out file into Maya. I confidently, yet naively, looked into the documentation of the bundle.out contents, and fell into the rabbit hole of quaternians, focal length ratios, and matrices.</p>
<p>Greg, have you made your .mel script available anywhere, or does anyone else have a good way of getting cameras into Maya?</p>
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		<title>By: Greg Downing</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-11556</link>
		<dc:creator>Greg Downing</dc:creator>
		<pubDate>Tue, 20 Mar 2012 23:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-11556</guid>
		<description>This was indeed the problem, I forgot I was using a python script to check the resolution. Thanks for the help! :)</description>
		<content:encoded><![CDATA[<p>This was indeed the problem, I forgot I was using a python script to check the resolution. Thanks for the help! <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-11274</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Tue, 13 Mar 2012 21:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-11274</guid>
		<description>@Greg: No: if your script handle properly bundle.out files generated by bundler it should work. You just have to be sure to use HD pictures and not thumbs. Indeed the focal are store in pixel in bundle.out and I&#039;ve used the HD pictures to compute the focal length.</description>
		<content:encoded><![CDATA[<p>@Greg: No: if your script handle properly bundle.out files generated by bundler it should work. You just have to be sure to use HD pictures and not thumbs. Indeed the focal are store in pixel in bundle.out and I&#8217;ve used the HD pictures to compute the focal length.</p>
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	<item>
		<title>By: Greg Downing</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-11273</link>
		<dc:creator>Greg Downing</dc:creator>
		<pubDate>Tue, 13 Mar 2012 20:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-11273</guid>
		<description>Hi Henri,
Are there changes to the way focal is being calculated in the new bundle.out? The .mel script I am using to bring the cameras into Maya are coming in w/ the wrong angle of view.</description>
		<content:encoded><![CDATA[<p>Hi Henri,</p>
<p>Are there changes to the way focal is being calculated in the new bundle.out? The .mel script I am using to bring the cameras into Maya are coming in w/ the wrong angle of view.</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-11237</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Mon, 12 Mar 2012 17:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-11237</guid>
		<description>Hi Greg! This is normal I&#039;ve just decided to remove coordinate systems with less than 3 pictures in the chrome extension. BTW I&#039;ve implemented a binary ply exporter which is really much faster than the current ascii one: it should be available soon.</description>
		<content:encoded><![CDATA[<p>Hi Greg! This is normal I&#8217;ve just decided to remove coordinate systems with less than 3 pictures in the chrome extension. BTW I&#8217;ve implemented a binary ply exporter which is really much faster than the current ascii one: it should be available soon.</p>
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		<title>By: Greg Downing</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-11236</link>
		<dc:creator>Greg Downing</dc:creator>
		<pubDate>Mon, 12 Mar 2012 17:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-11236</guid>
		<description>Henri, this is awesome!
One think I noticed is that it is reporting a different number of coordinate systems than your photosynth toolkit. The toolkit often reports more coordinate systems in the PhotoSynthDownloader.log file than appear in the chrome plugin.</description>
		<content:encoded><![CDATA[<p>Henri, this is awesome!</p>
<p>One think I noticed is that it is reporting a different number of coordinate systems than your photosynth toolkit. The toolkit often reports more coordinate systems in the PhotoSynthDownloader.log file than appear in the chrome plugin.</p>
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		<title>By: Henri</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-10647</link>
		<dc:creator>Henri</dc:creator>
		<pubDate>Fri, 17 Feb 2012 21:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-10647</guid>
		<description>@Pablo: Great to ear that it&#039;s working for you! I&#039;ve tested the bundle.out export with various synth and I think that &lt;strong&gt;the export is working correctly now&lt;/strong&gt; (in version 0.09)! The only drawback is that your browser may still be hanging while pressing the download button in case of a big synth. One other caveat: you have to keep the lexicographical order of the picture name. You can type the command &lt;strong&gt;&quot;dir /on /b *.jpg &gt; list.txt&quot;&lt;/strong&gt; to produce a &quot;list.txt&quot; file in lexicographical order.
@Dallas: the bundle.out file is produced in javascript by parsing the binary files hosted on photosynth.net. It should be working now. Can you be more explicit about your trouble?</description>
		<content:encoded><![CDATA[<p>@Pablo: Great to ear that it&#8217;s working for you! I&#8217;ve tested the bundle.out export with various synth and I think that <strong>the export is working correctly now</strong> (in version 0.09)! The only drawback is that your browser may still be hanging while pressing the download button in case of a big synth. One other caveat: you have to keep the lexicographical order of the picture name. You can type the command <strong>&#8220;dir /on /b *.jpg &gt; list.txt&#8221;</strong> to produce a &#8220;list.txt&#8221; file in lexicographical order.</p>
<p>@Dallas: the bundle.out file is produced in javascript by parsing the binary files hosted on photosynth.net. It should be working now. Can you be more explicit about your trouble?</p>
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		<title>By: Pablo</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-10644</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Fri, 17 Feb 2012 20:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-10644</guid>
		<description>Hi Henri, I&#039;m starting to think that is my OS related issue. As I&#039;m finding myself with the sfmtoolkit hanging just in the moment of writing the .out file, after comparing all the images. With many photosets.. And also found that the downloaded .out file is perfectly working with Agisoft photoscan, all the cameras and the sparse point cloud being imported.</description>
		<content:encoded><![CDATA[<p>Hi Henri, I&#8217;m starting to think that is my OS related issue. As I&#8217;m finding myself with the sfmtoolkit hanging just in the moment of writing the .out file, after comparing all the images. With many photosets.. And also found that the downloaded .out file is perfectly working with Agisoft photoscan, all the cameras and the sparse point cloud being imported.</p>
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		<title>By: Dallas</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-10639</link>
		<dc:creator>Dallas</dc:creator>
		<pubDate>Fri, 17 Feb 2012 14:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-10639</guid>
		<description>&quot;@gEEvEE: you can consider the bundle.out file as a valid SFMToolkit output.&quot;
How is this done exactly? I have tried it but without success.  Thank you for sharing your work with all of us.</description>
		<content:encoded><![CDATA[<p>&#8220;@gEEvEE: you can consider the bundle.out file as a valid SFMToolkit output.&#8221;  </p>
<p>How is this done exactly? I have tried it but without success.  Thank you for sharing your work with all of us.</p>
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	<item>
		<title>By: pablo</title>
		<link>http://www.visual-experiments.com/2012/02/01/photosynth-bundle-out-export/comment-page-1/#comment-10598</link>
		<dc:creator>pablo</dc:creator>
		<pubDate>Wed, 15 Feb 2012 20:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=2114#comment-10598</guid>
		<description>Oh, nonono, mistake. I did the test quickly and I failed. I ran step one instead of 3. Im still getting the same error. My apologize for the erroneous feedback. Whant to test the scene?</description>
		<content:encoded><![CDATA[<p>Oh, nonono, mistake. I did the test quickly and I failed. I ran step one instead of 3. Im still getting the same error. My apologize for the erroneous feedback. Whant to test the scene?</p>
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