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	<title>Visual-Experiments.com &#187; kinect</title>
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	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>Kinect experiment with Ogre3D</title>
		<link>http://www.visual-experiments.com/2010/11/20/kinect-experiment-with-ogre3d/</link>
		<comments>http://www.visual-experiments.com/2010/11/20/kinect-experiment-with-ogre3d/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 18:38:42 +0000</pubDate>
		<dc:creator>Henri</dc:creator>
				<category><![CDATA[ogre3d]]></category>
		<category><![CDATA[kinect]]></category>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1057</guid>
		<description><![CDATA[I&#8217;ve just bought a Kinect and decided to do some experiment with it: This demo is a ripp-off the Kinect-v11 demo made by Zephod. In fact I&#8217;ve designed a new Ogre::Kinect library that provide Kinect connection through Zephod library. Then I&#8217;ve replace the Zephod OpenGL demo by an Ogre3D demo using my library. The nice [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just bought a Kinect and decided to do some experiment with it:</p>
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<p>This demo is a ripp-off the <a href="http://ajaxorg.posterous.com/kinect-driver-for-windows-prototype">Kinect-v11</a> demo made by Zephod. In fact I&#8217;ve designed a new Ogre::Kinect library that provide Kinect connection through Zephod library. Then I&#8217;ve replace the Zephod OpenGL demo by an Ogre3D demo using my library. The nice part is that I&#8217;ve managed to move some depth to rgb conversion to the GPU (using pixel shader).</p>
<h3>Links</h3>
<p>Binary demo: <a href="http://code.google.com/p/visual-experiments/downloads/list">OgreKinectDemo1.zip</a><br />
Source code: <a href="http://code.google.com/p/visual-experiments/source/checkout">svn on code.google</a><br />
Documentation: <a href="http://visual-experiments.com/documentations/OgreKinect/">doxygen</a><br />
License: MIT</p>
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