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	<title>Visual-Experiments.com &#187; mesh</title>
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	<link>http://www.visual-experiments.com</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>Photorealistic mesh created with PhotoSynthToolkit</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/</link>
		<comments>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 11:13:32 +0000</pubDate>
		<dc:creator>Henri</dc:creator>
				<category><![CDATA[photogrammetry]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[photosynth]]></category>
		<category><![CDATA[photosynthtoolkit]]></category>
		<category><![CDATA[toolkit]]></category>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373</guid>
		<description><![CDATA[I&#8217;ve updated the PhotoSynthToolkit, it now integrates the CameraExport 3DS Max script created by Josh Harle. I&#8217;ve converted his code from C# to C++ with his approval, so the 3DS Max script is now generated directly when you download a Synth with my PhotoSynthDownloader. So now you&#8217;ll find a &#8220;cameras.ms&#8221; file in the &#8220;bin&#8221; folder. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="http://www.visual-experiments.com/demos/photosynthtoolkit/">PhotoSynthToolkit</a>, it now integrates the <a href="http://blog.neonascent.net/archives/cameraexport-photosynth-to-camera-projection-in-3ds-max/">CameraExport</a> 3DS Max script created by <a href="http://blog.neonascent.net/">Josh Harle</a>. I&#8217;ve converted his code from C# to C++ with his approval, so the 3DS Max script is now generated directly when you download a Synth with my PhotoSynthDownloader. So now you&#8217;ll find a &#8220;cameras.ms&#8221; file in the &#8220;bin&#8221; folder. In the video just below you&#8217;ll see the difference between the rendering using only vertex color and the one using texture projection:</p>
<p><iframe title="YouTube video player" width="560" height="345" src="http://www.youtube.com/embed/f7U9SLZ8qRk" frameborder="0" allowfullscreen></iframe></p>
<p>For 3DS Max beginner like me, this is how I have setup the rendering:</p>
<ul style="margin-left: 20px;">
<li>add path to your synth: Customize -> Configure User Paths -> External Files -> add Path to your pmvs\visualize folder</li>
<li>when importing the obj file be sure to uncheck Flip ZY-axis</li>
<li>change environment global lighting: Rendering -> Environment -> Global Lighting: level 0.0, Ambient white</li>
</ul>
<p>As usual the new toolkit his available on his <a style="font-size: 17px;" href="http://www.visual-experiments.com/demos/photosynthtoolkit/">dedicated page</a>.</p>
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