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	<title>Visual-Experiments.com &#187; toolkit</title>
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	<link>http://www.visual-experiments.com</link>
	<description>ASTRE Henri experiments with Ogre3D and web stuff</description>
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		<title>Photorealistic mesh created with PhotoSynthToolkit</title>
		<link>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/</link>
		<comments>http://www.visual-experiments.com/2011/02/04/photorealistic-mesh-created-with-photosynthtoolkit/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 11:13:32 +0000</pubDate>
		<dc:creator>Henri</dc:creator>
				<category><![CDATA[photogrammetry]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[photosynth]]></category>
		<category><![CDATA[photosynthtoolkit]]></category>
		<category><![CDATA[toolkit]]></category>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1373</guid>
		<description><![CDATA[I&#8217;ve updated the PhotoSynthToolkit, it now integrates the CameraExport 3DS Max script created by Josh Harle. I&#8217;ve converted his code from C# to C++ with his approval, so the 3DS Max script is now generated directly when you download a Synth with my PhotoSynthDownloader. So now you&#8217;ll find a &#8220;cameras.ms&#8221; file in the &#8220;bin&#8221; folder. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="http://www.visual-experiments.com/demos/photosynthtoolkit/">PhotoSynthToolkit</a>, it now integrates the <a href="http://blog.neonascent.net/archives/cameraexport-photosynth-to-camera-projection-in-3ds-max/">CameraExport</a> 3DS Max script created by <a href="http://blog.neonascent.net/">Josh Harle</a>. I&#8217;ve converted his code from C# to C++ with his approval, so the 3DS Max script is now generated directly when you download a Synth with my PhotoSynthDownloader. So now you&#8217;ll find a &#8220;cameras.ms&#8221; file in the &#8220;bin&#8221; folder. In the video just below you&#8217;ll see the difference between the rendering using only vertex color and the one using texture projection:</p>
<p><iframe title="YouTube video player" width="560" height="345" src="http://www.youtube.com/embed/f7U9SLZ8qRk" frameborder="0" allowfullscreen></iframe></p>
<p>For 3DS Max beginner like me, this is how I have setup the rendering:</p>
<ul style="margin-left: 20px;">
<li>add path to your synth: Customize -> Configure User Paths -> External Files -> add Path to your pmvs\visualize folder</li>
<li>when importing the obj file be sure to uncheck Flip ZY-axis</li>
<li>change environment global lighting: Rendering -> Environment -> Global Lighting: level 0.0, Ambient white</li>
</ul>
<p>As usual the new toolkit his available on his <a style="font-size: 17px;" href="http://www.visual-experiments.com/demos/photosynthtoolkit/">dedicated page</a>.</p>
<div style="height: 30px;">&nbsp;</div>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.visual-experiments.com%2F2011%2F02%2F04%2Fphotorealistic-mesh-created-with-photosynthtoolkit%2F&amp;title=Photorealistic%20mesh%20created%20with%20PhotoSynthToolkit"><img src="http://www.visual-experiments.com/blog/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Ogre3D PhotoSynth Viewer</title>
		<link>http://www.visual-experiments.com/2011/01/26/ogre3d-photosynth-viewer/</link>
		<comments>http://www.visual-experiments.com/2011/01/26/ogre3d-photosynth-viewer/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 21:33:06 +0000</pubDate>
		<dc:creator>Henri</dc:creator>
				<category><![CDATA[ogre3d]]></category>
		<category><![CDATA[photogrammetry]]></category>
		<category><![CDATA[photosynth]]></category>
		<category><![CDATA[photosynthtoolkit]]></category>
		<category><![CDATA[toolkit]]></category>
		<guid isPermaLink="false">http://www.visual-experiments.com/?p=1301</guid>
		<description><![CDATA[This viewer is now integrated with the new version of my PhotoSynthToolkit (v5). This toolkit allow you to download synth point cloud and thumbnails pictures. You can also densify the sparse point cloud generated by PhotoSynth using PMVS2 and then create great accurate mesh using MeshLab. New feature of PhotoSynthToolkit v5: Thumbnails downloading should be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visual-experiments.com/blog/wp-content/uploads/2011/01/PhotoSynthViewer.jpg" alt="" title="PhotoSynthViewer" width="591" height="332" class="alignnone size-full wp-image-1304" /></p>
<p>This viewer is now integrated with the new version of my<a href="http://www.visual-experiments.com/demos/photosynthtoolkit/"> PhotoSynthToolkit</a> (v5). This toolkit allow you to download synth point cloud and thumbnails pictures. You can also densify the sparse point cloud generated by <a href="http://photosynth.net/">PhotoSynth</a> using <a href="http://grail.cs.washington.edu/software/pmvs/">PMVS2</a> and then create <a href="http://www.visual-experiments.com/2010/11/19/photosynthtoolkit-results/">great accurate mesh</a> using <a href="http://meshlab.sourceforge.net/">MeshLab</a>.</p>
<h3>New feature of PhotoSynthToolkit v5:</h3>
<ul style="margin-left: 20px;">
<li>Thumbnails downloading should be faster (8x)</li>
<li>New C++ HD picture downloader (download tiles and re-compose them)</li>
<li>Tools to generate &#8220;vis.dat&#8221; from previous PMVS2 call (analysing .patch file)</li>
<li>Working Ogre3D PhotoSynth viewer:
<ul>
<li>Can read dense point cloud created with my PhotoSynthToolkit using PMVS2</li>
<li>Click on a picture to change camera viewpoint</li>
<li>No-roll camera system</li>
</ul>
</li>
</ul>
<p><strong>Warning</strong>: the PhotoSynth viewer may need a very powerful GPU (depending on the synth complexity: point cloud size and number of thumbnails). I&#8217;ve currently tested a scene with 820 pictures and 900k vertices on a Nvidia 8800 GTX with 768mo and it was working at 25fps (75fps with a 470 GTX and 1280mo). I wish I could have used <strong>Microsoft Seadragon</strong> <img src='http://www.visual-experiments.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
<h3>Download:</h3>
<p>The PhotoSynthToolkit v5 is available on <a href="http://www.visual-experiments.com/demos/photosynthtoolkit/">his dedicated page</a>, please do not make direct link to the zip file but to <a href="http://www.visual-experiments.com/demos/photosynthtoolkit/">this page</a> instead. So people willing to download the toolkit will always get the latest version.</p>
<h3>Video demo:</h3>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/fM2Y0sUBErE" frameborder="0" allowFullScreen></iframe></p>
<h3>Future version</h3>
<p><a href="http://blog.neonascent.net/">Josh Harle</a> has created <a href="http://blog.neonascent.net/archives/cameraexport-photosynth-to-camera-projection-in-3ds-max/">CameraExport</a>: a solution for 3DS Max that enable to render the picture of the Synth using camera projection. I don&#8217;t have tested it yet but I&#8217;ll try to generate a file compatible with his 3DS Max script directly from my toolkit, thus avoiding to download the Synth again using a modified version of SynthExport. Josh has also created a very interesting tutorial on <strong>how to use mask with PMVS2</strong>:</p>
<p><iframe src="http://player.vimeo.com/video/18517975" width="560" height="420" frameborder="0"></iframe>
<p><a href="http://vimeo.com/18517975">Masks with the PhotoSynth Toolkit 4 &#8211; tutorial</a> from <a href="http://vimeo.com/user3453059">Josh Harle</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>7</slash:comments>
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