Posts Tagged ‘kinect’

Kinect experiment with Ogre3D

November 20th, 2010

I’ve just bought a Kinect and decided to do some experiment with it:

This demo is a ripp-off the Kinect-v11 demo made by Zephod. In fact I’ve designed a new Ogre::Kinect library that provide Kinect connection through Zephod library. Then I’ve replace the Zephod OpenGL demo by an Ogre3D demo using my library. The nice part is that I’ve managed to move some depth to rgb conversion to the GPU (using pixel shader).


Binary demo:
Source code: svn on
Documentation: doxygen
License: MIT