Posts Tagged ‘visual experiments’

2010 visual experiments

January 7th, 2011

Happy new year everyone!

2010 was a year full of visual experiments for me, I hope that you like what you see on this blog. In this post I’m making a little overview of all visual experiments created by me during this year. This is an opportunity to catch-up something you’ve missed! I’d like also to thanks some person that have been helping me too:

Visual experiments created in 2010:

During this year I have added some features to Ogre3D:

  • ArToolKitPlus: augmented reality marker-based system
  • Cuda: for beginner only (at least advanced user could grab some useful code)
  • OpenCL: for beginner only (at least advanced user could grab some useful code)
  • Html5 Canvas: implementation based on skia for graphics and V8 for javascript scripting
  • Kinect: this is a very hacky solution, I’ll improve it later

I also have learned GPGPU programming by myself while coding a partial GPUSurf implementation based on Nico Cornelis paper. But this implementation is not complete and I’m willing to rewrite it with a GPGPU framework based on OpenGL and CG only (not Ogre3D). With such a framework writing Sift/Surf detector should be easier and more efficient.

I have created some visual experiments related to Augmented Reality:

My outdoor 3D tracking algorithm for augmented reality needs an accurate point cloud: this is why I’m interested in structure from motion and I’ve created two SfM toolkit:

Posts published in 2010:

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